705. Design HashSet
Design a HashSet without using any built-in hash table libraries.
To be specific, your design should include these functions:
add(value)
: Insert a value into the HashSet.contains(value)
: Return whether the value exists in the HashSet or not.remove(value)
: Remove a value in the HashSet. If the value does not exist in the HashSet, do nothing.
Example:
MyHashSet hashSet = new MyHashSet();
hashSet.add(1);
hashSet.add(2);
hashSet.contains(1); // returns true
hashSet.contains(3); // returns false (not found)
hashSet.add(2);
hashSet.contains(2); // returns true
hashSet.remove(2);
hashSet.contains(2); // returns false (already removed)
Note:
- All values will be in the range of
[0, 1000000]
. - The number of operations will be in the range of
[1, 10000]
. - Please do not use the built-in HashSet library.
# @lc code=start
using LeetCode
struct MyHashSet
buckets::Int
table::Vector{Vector{T}} where {T}
MyHashSet() = new(1009, [[] for _ = 1:1009])
end
hash_705(hash_set::MyHashSet, key::Int) = mod1(key, hash_set.buckets)
function add_705!(hash_set::MyHashSet, key)
hash_key = hash_705(hash_set, key)
key ∈ hash_set.table[hash_key] && return
push!(hash_set.table[hash_key], key)
return
end
function remove_705!(hash_set::MyHashSet, key::Int)
hash_key = hash_705(hash_set, key)
key ∉ hash_set.table[hash_key] && return
deleteat!(hash_set.table[hash_key], hash_set.table[hash_key] .== key)
end
function contains_705(hash_set::MyHashSet, key::Int)
hash_key = hash_705(hash_set, key)
return key ∈ hash_set.table[hash_key]
end
# @lc code=end
contains_705 (generic function with 1 method)
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