706. Design HashMap
Design a HashMap without using any built-in hash table libraries.
To be specific, your design should include these functions:
put(key, value)
: Insert a (key, value) pair into the HashMap. If the value already exists in the HashMap, update the value.get(key)
: Returns the value to which the specified key is mapped, or -1 if this map contains no mapping for the key.remove(key)
: Remove the mapping for the value key if this map contains the mapping for the key.
Example:
MyHashMap hashMap = new MyHashMap();
hashMap.put(1, 1);
hashMap.put(2, 2);
hashMap.get(1); // returns 1
hashMap.get(3); // returns -1 (not found)
hashMap.put(2, 1); // update the existing value
hashMap.get(2); // returns 1
hashMap.remove(2); // remove the mapping for 2
hashMap.get(2); // returns -1 (not found)
Note:
- All keys and values will be in the range of
[0, 1000000]
. - The number of operations will be in the range of
[1, 10000]
. - Please do not use the built-in HashMap library.
# @lc code=start
using LeetCode
struct MyHashMap
buckets::Int
table::Vector{Vector{T}} where {T}
MyHashMap() = new(1009, [Tuple{Int,Int}[] for _ = 1:1009])
end
hash_706(hash_map::MyHashMap, key::Int) = mod1(key, hash_map.buckets)
function put_706!(hash_map::MyHashMap, key::Int, value::Int)
hash_key = hash_706(hash_map, key)
if !isempty(hash_map.table[hash_key])
for (i, item) in enumerate(hash_map.table[hash_key])
if item[1] == key
hash_map.table[hash_key][i] = (key, value)
return
end
end
end
push!(hash_map.table[hash_key], (key, value))
return
end
function remove_706!(hash_map::MyHashMap, key)
hash_key = hash_706(hash_map, key)
if !isempty(hash_map.table[hash_key])
for (i, item) in enumerate(hash_map.table[hash_key])
if item[1] == key
deleteat!(hash_map.table[hash_key], i)
return
end
end
end
end
function get_706(hash_map::MyHashMap, key)
hash_key = hash_706(hash_map, key)
for item in hash_map.table[hash_key]
!isempty(item) && item[1] == key && return item[2]
end
return -1
end
# @lc code=end
get_706 (generic function with 1 method)
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